The GDXAPLCS.MAP data set is created to override
the default map. It s used to define the map for the workstation.
The following steps describe how to set up the GDXAPLCS.MAP data set.
Procedure
- Invoke the program KEYCODE from the TCP/IP load module
library in SEZALOAD to determine the key codes for the keyboard keys.
When KEYCODE is executed from your workstation session to
the host system, the key code is displayed for each key pressed at
the workstation. Therefore, you can establish the association between
a key and the character you want to generate.
See Mapping values for the APL2 character set for more information about the mapping
values that are defined in the GDXAPLCS.MAP data set.
- Copy the hlq.GDXAPLCS.SAMPMAP installed with TCP/IP to hlq.GDXAPLCS.MAP.
- Edit GDXAPLCS.MAP to establish the association between
the key codes in the program KEYCODE and the character set and code
values in Mapping values for the APL2 character set.
- GDDMXD looks for the data set user_id.GDXDAPLCS.MAP when it is initialized. If you want to use
a different data set name, allocate the data set to ddname GDXDACSM.