C skeleton code
Use the skeleton code that is supplied as guidance for your C user-defined node. The code has the minimum content that is required to compile a user-defined node successfully.
#ifdef __WIN32
#include <windows.h>
#endif
#include <BipCos.h>
#include <BipCci.h>
#include <BipCni.h>
#include <malloc.h>
#define BIP_DEF_COMP_CCSID 437
CciChar* constNodeFactory = 0;
CciChar* constNodeName = 0;
CciChar* constTerminalName = 0;
CciChar* constOutTerminalName = 0;
CciChar* CciString(
const char* source,
int codepage
){
/* Maximum number of characters in Unicode representation */
int maxChars = strlen(source) + 1 ;
CciChar* buffer = (CciChar*)malloc(maxChars * sizeof(CciChar)) ;
int rc ;
cciMbsToUcs(&rc, source, buffer, maxChars, codepage) ;
return buffer ;
}
void initNodeConstants(){
constNodeFactory = CciString("myNodeFactory", BIP_DEF_COMP_CCSID);
constNodeName = CciString("myNode",BIP_DEF_COMP_CCSID);
constTerminalName = CciString("in",BIP_DEF_COMP_CCSID);
constOutTerminalName = CciString("out",BIP_DEF_COMP_CCSID);
}
typedef struct {
CciTerminal* iOutTerminal;
}MyNodeContext;
CciContext* createNodeContext(
CciFactory* factoryObject,
CciChar* nodeName,
CciNode* nodeObject
){
MyNodeContext * p = (MyNodeContext *)malloc(sizeof(MyNodeContext));
/*here we would create an instance of some data structure
where we could store context about this node instance.
We would return a pointer to this struct and that pointer
will be passed to our other implementation functions */
/* now we create an input terminal for the node*/
cniCreateInputTerminal(NULL, nodeObject, (CciChar*)constTerminalName);
p->iOutTerminal = cniCreateOutputTerminal(NULL, nodeObject, (CciChar*)constOutTerminalName);
return((CciContext*)p);
}
/****************************************************************/
/* */
/* Plugin Node Implementation Function: cniEvaluate() */
/* */
/****************************************************************/
void evaluate(
CciContext* context,
CciMessage* localEnvironment,
CciMessage* exceptionList,
CciMessage* message
){
/* we would place our node's processing logic in here*/
return;
}
int run(
CciContext* context,
CciMessage* localEnvironment,
CciMessage* exceptionList,
CciMessage* message
)
{
char* buffer="<doc><test>hello</test></doc>";
CciChar* wBuffer=CciString(buffer,BIP_DEF_COMP_CCSID);
//cniSetInputBuffer(NULL,message,(void*)wBuffer,strlen(buffer) * sizeof(CciChar));
cniSetInputBuffer(NULL,message,(void*)buffer,strlen(buffer));
cniFinalize(NULL,message,0);
cniPropagate(NULL,((MyNodeContext*)context)->iOutTerminal,localEnvironment,exceptionList,message);
return CCI_SUCCESS_CONTINUE;
}
#ifdef __cplusplus
extern "C"{
#endif
CciFactory LilFactoryExportPrefix * LilFactoryExportSuffix bipGetMessageflowNodeFactory()
{
CciFactory* factoryObject;
/* Before we proceed, we need to initialize all the static constants */
/* that might be used by the plug-in. */
initNodeConstants();
/* Create the Node Factory for this plug-in */
/* If any errors/exceptions */
/* occur during the execution of this utility function, then as we have not */
/* supplied the returnCode argument, the exception will bypass the plugin */
/* and be directly handled by the integration node. */
factoryObject = cniCreateNodeFactory(0, (unsigned short *)constNodeFactory);
if (factoryObject == CCI_NULL_ADDR) {
/* Any further local error handling can go here */
}
else {
/* Define the node supported by this factory */
static CNI_VFT vftable = {CNI_VFT_DEFAULT};
/* Setup function table with pointers to node implementation functions */
vftable.iFpCreateNodeContext = createNodeContext;
vftable.iFpEvaluate = evaluate;
vftable.iFpRun = run;
/* Define a node type supported by our factory. If any errors/exceptions */
/* occur during the execution of this utility function, then as we have not */
/* supplied the returnCode argument, the exception will bypass the plugin */
/* and be directly handled by the integration node. */
cniDefineNodeClass(NULL, factoryObject, (CciChar*)constNodeName, &vftable);
}
/* Return address of this factory object to the integration node */
return(factoryObject);
}
#ifdef __cplusplus
}
#endif
GNU makefile
The following file is a makefile that lists the files, dependencies, and rules by which the C user-defined node is compiled.
.SUFFIXES : .so .a .o .c
R1INC = .
R1LIB = .
# WMQI
MQSIDIR = /cmvc/back/inst.images/x86_linux_2/shipdata/opt/mqsi
MQSIINC = $(MQSIDIR)/include
MQSILIB = $(MQSIDIR)/lib
# WMQ
MQIDIR = /usr/mqm
CC = /usr/bin/g++
LD = ${CC}
OBJ = .o
LIL = .lil
THINGSTOCLEAN = *${OBJ}
CFLAGS = -fpic -c #-pedantic -x c -Wall
CFLAGSADD = -I${R1INC} -I${MQSIINC} -I${MQSIINC}/plugin ${DEFINES}
DEFINES = -DLINUX
LIBADD = -L${MQSILIB} -limbdfplg
LDFLAG = -shared ${LIBADD}
#CC = /usr/bin/gcc
#LD = ${CC}
OBJECTS = skeleton${OBJ}
.c.o : ; ${CC} ${CFLAGS} ${CFLAGSADD} $<
ALL : ${OBJECTS} Samples${LIL}
clean:
rm *${OBJ} *${LIL}
skeleton${OBJ}: skeleton.c
Samples${LIL}: ${OBJECTS}
${LD} -o $@ ${OBJECTS} ${LDFLAG}