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- Sametime 8.5 Meetings- selected tab,
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With increasing travel costs and decreasing budgets, businesses have embraced online meeting technologies in a big way. Since 1998, the IBM Lotus Sametime online meeting capability has been providing businesses with the ability to keep their employees on the same page by making it easy for people who are not co-located to share documents and applications with each other in real-time.
Given the team's intense focus on continuous improvement and competitiveness, the meeting capability in Sametime was schedule for a complete redesign for the 8.5 release. Two years before the project was scheduled, the design and development teams began working together on design ideas, prototypes, and customer research. The design assignment for this project was to use that background research to develop a design for a competitive new product.
We started off with a few basic design principles, based on some known challenges in the existing product. Those basic principles were used to build several prototypes, which were deployed widely within IBM and then those prototypes were iterated upon based on the internal feedback. At the same time, we did background research on meetings in general, to find out what made meetings successful (or not), regardless of technology, and we asked customers for feedback on specific design questions. The input to the prototypes, background research, design feedback, and competitive evaluations, led us to build a more robust solution, which could then be shared with customers in a traditional Beta program.
Design Challenges
In designing this new release, we wanted to provide a compelling product that would satisfy current and potential customers, even though it wasn't possible to address all the features desired by each type of customer. It was essential to determine what IBM could offer that other online meeting products did not and to design for that sweet spot. Our early research with customers focused our efforts on the importance of being able to effectively run meetings. These early conversations helped us realize that the new design had to:
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(Click the image to enlarge it. make it easy for people to join and invite others to join online meetings
This meant supporting easy-to-use calendar integration, clicking to join from Sametime, Notes, or a URL, inviting people with drag and drop, having URLs that were easy to remember, and making it easy to find call-in numbers. - eliminate the "wait" to join online meetings
This meant not requiring any downloads to join a meeting, even if the participant was external to a company's directory, and regardless of what browser an attendee was using. We made sure the meeting rooms would load super-fast. -
(Click the image to enlarge it. make it easy to present in meetings
This meant helping users find the files they wanted to share, and making it easy to pass control of the meeting to other presenters. The meeting needed to work, even if the meeting chair was late or absent. We also added robust polling and recording tools, a way to easily capture meeting minutes and action items, and automatic attendance taking, to help people have meetings that would be effective. - provide high-quality rendering of content, and fast screen sharing
Regardless of other product features, if the content shown in the meeting was not easy to read, or there were delays when it was shared, the collaboration would suffer. -
(Click the image to enlarge it. simplify attendee participation
To make meetings successful for attendees, we made sure people could tell what was being shared, and by whom, and what meeting notes were being captured. We also made sure attendees with proper permissions could easily download shared files, so they would no longer need to ask people to mail them the current presentation. - continue to let customers manage their deployment according to their own business needs
This meant taking a careful look at user policies to be certain customers could manage their meeting deployments as they wanted.
Iterative Design
Living with early prototypes, and then with subsequent builds, through the Beta experience, allowed us to find out for ourselves what worked and what didn't. From the earliest days, we found early adopters within IBM who would try out various ideas for actual meetings, rather than for just testing.
From this early use, we learned the importance of various features: making shared files available for downloading, allowing people to capture critical information in the chat, helping people find the call-in number for the meeting, making it super easy to switch who was presenting, and capturing meeting attendance. We also were able to fine-tune the sharing behavior. Some early prototypes made it so easy to share that people were inadvertently switching slides out from the person who was presenting. By adding a simple alert, we were able to balance the simplicity of letting everyone have access to sharing with the safeguards needed to make sure that people didn't take over control by mistake.
While the prototypes were in use, the design team blogged about issues and questions. One of the purposes of the blogging was to get feedback on specific ideas, but another purpose was to make sure that people using early prototypes would know who to speak to about ideas, issues, and so on. Many people at IBM took advantage of this avenue for feedback, sending ideas and suggestions directly to the design team.
Customers who have tried the new product have been extremely excited to move to this new technology. When customers try the new product, they're amazed at how quickly everyone can join a meeting. They love the "no downloads required" browser environment, as well as how easy it is to share content within the meeting. Our customers have also been quite vocal about which features we need to work on next – giving us tremendously valuable information that will help drive future releases.
For more information
For more information on IBM Lotus Sametime, visit the application homepage.



