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Terrain Rendering Engine (TRE):
Cell Broadband Engine Optimized Real-time Ray-caster
Related links: Cell Broadband Engine
White Paper
The development of the Cell Broadband Engine
(CBE), together with the advent of commercially
available high resolution satellite images and
digital elevation models (DEM), brings new
possibilities to visualizing the world around us.
We introduce the Terrain Rendering Engine
(TRE), a client/server ray-casting system in
which the client, through a thin layer of network
interfaces, directs the CBE server to render and
deliver 3-dimensional (3D) terrain views at
interactive speed. The TRE server, optimized for
the Cell Broadband Engine Architecture, is a
ray-casting engine that can compute high
resolution, high quality 3D views of terrain in
real-time without the assistance of a Graphics
Processing Unit (GPU). Moreover, the
flexibility of the client/server model allows quick
bring-up of the client interface on other systems.
Revision Date: 10/31/05
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