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Terrain Rendering Engine (TRE): Cell Broadband Engine Optimized Real-time Ray-caster
Related links: Cell Broadband Engine

White Paper
The development of the Cell Broadband Engine (CBE), together with the advent of commercially available high resolution satellite images and digital elevation models (DEM), brings new possibilities to visualizing the world around us. We introduce the Terrain Rendering Engine (TRE), a client/server ray-casting system in which the client, through a thin layer of network interfaces, directs the CBE server to render and deliver 3-dimensional (3D) terrain views at interactive speed. The TRE server, optimized for the Cell Broadband Engine Architecture, is a ray-casting engine that can compute high resolution, high quality 3D views of terrain in real-time without the assistance of a Graphics Processing Unit (GPU). Moreover, the flexibility of the client/server model allows quick bring-up of the client interface on other systems.

Revision Date: 10/31/05

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Terrain Rendering Engine (TRE): Cell Broadband Engine Optimized Real-time Ray-casterPDF186KB
 

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